Skip to main content
Editorial policy

How we get the dates right.

GGS is an independent live-countdown site for game seasons. This page explains exactly how every date on the site is sourced, verified, and updated — and what happens when a publisher changes one. No fluff, no marketing copy, no asterisks.

Independent No publisher contracts Last reviewed May 8, 2026
01 / Mission

One job: tell players exactly when the season ends.

Game publishers move season end dates. They extend them for live events, shift them around launch windows, and sometimes leave the in-game timer ambiguous on purpose. We exist to be the single, plain-language source that says: this is when the Battle Pass closes, this is when ranked resets, this is when your unclaimed rewards disappear.

We do not write reviews, leak skins, predict metas, or run news. The site is a focused utility. Every page is a countdown plus the minimum context you need to plan around it — and a record of how we know.

02 / Sources

Where every date on the site actually comes from.

We use a strict source hierarchy. A date does not appear on the site until at least one Tier 1 or Tier 2 source confirms it. Forum posts, Reddit threads, leaker accounts, and unofficial Discords are reference material at most — they never become the published date.

Tier 1 — Official publisher channels

  • In-game countdown timers and season panels — the most authoritative source when present, because it's what the publisher tells the player directly inside their own product.
  • Official patch notes and developer blog posts — the standard source for confirmed end dates and roadmap windows.
  • Verified publisher social accounts — Epic Games, Riot, Activision, Blizzard, Valve, and the verified game accounts they operate. Used when an official date is announced on social before it hits the in-game panel.

Tier 2 — Quoted publisher staff

  • Direct quotes from a developer or publisher representative on a podcast, livestream, or interview, where the date is stated unambiguously.
  • We always link to the original quote and timestamp it. If the quote is later contradicted by a Tier 1 source, the Tier 1 source wins immediately.

Reference only — never published as a date

  • Datamines, leakers, fan wikis, Reddit threads, third-party stat trackers.
  • These can inform our cadence-based estimates (see next section) but do not produce a confirmed date on the site.
03 / Status

What "confirmed" and "estimated" actually mean.

Every season on the site is tagged with one of two statuses. The difference is concrete and we don't blur it.

Confirmed

Tier 1 source has named the date.

The end date is taken directly from the publisher — in-game timer, patch notes, or a verified social post. The countdown is locked to that timestamp.

Est.

No publisher date yet — we project from cadence.

The end date is calculated from the past 4–6 seasons of the same game. We disclose the projection, label it visibly, and replace it the moment a Tier 1 source publishes the real date.

We do not estimate quietly. If you're looking at a countdown without an EST. tag, the date is straight from the publisher. If the EST. tag is there, treat the number as a planning aid, not a deadline you would bet money on.

04 / Cadence

How fast a date change reaches your screen.

Two things drive update speed: how often we check sources, and how the site rebuilds when a date changes.

  1. The countdown itself ticks every second in your browser. It's pure clock arithmetic — no network round trip — so it stays accurate even if your connection drops.
  2. The underlying end timestamp is re-checked against Tier 1 sources on a daily pass over the whole catalogue, prioritised by how close a season is to ending: a season inside its last few weeks is re-verified on every pass, one months out less often. You never have to take that on trust — each game page prints the date its own timestamp was last verified, and that date is what it says it is.
  3. When a date changes, the site rebuilds and the new timestamp propagates on the next page load. Most users see the corrected countdown within 5–15 minutes of the publisher's announcement.
  4. A season that is rolling over is checked on the highest priority there is, and the rollover itself is automatic on the day. What we will not claim is a live watch: nobody sits on the publisher's channels at 3am, so a date announced overnight lands on the next pass rather than the same minute.

If the publisher moves the deadline, the publisher wins — immediately, without us second-guessing or "reconciling" our own previous take.

05 / Automation

Software does the checking. A person is accountable for it.

Most of what changes on this site is written by scheduled automated agents, not typed by a person. They read official publisher sources, apply the source tiers in section 02 and the confirmed/estimated rule in section 03, and commit the result. Saying otherwise would be the easy version of this page, and it would be false — so here is what actually runs.

  • Season dates. A daily pass reviews every game in the catalogue, ranks them by how close each season is to ending, and re-verifies the urgent ones against Tier 1 sources. Nothing is published from a model's memory: a date has to come from a source, and the page links the source it came from.
  • Patch notes, trailers and articles. Written on their own schedules from the publisher's own changelogs and announcements, under the same sourcing rules.
  • Nothing publishes unchecked. Every automated change passes a set of build-blocking validators before it can reach the site — date coherence, source fields, the confirmed/estimated distinction, prose that contradicts the data. A change that fails one does not ship; it does not ship “with a warning”.
  • One accountable human. Salvador Jesus writes and owns the rules the agents follow, reviews their proposals, and is responsible for every date on this site, including the ones he did not personally type. Corrections you send are read by him.

What this buys you is coverage and speed no one person could sustain across 47 games. What it costs is the thing this section exists to be honest about: a date can be wrong for a stretch before anyone notices. That is why every game page prints the date its own timestamp was last verified, and why estimates are labelled rather than rounded into facts.

06 / Corrections

What we do when we get something wrong.

We will get things wrong. A publisher will announce a date on a regional account we missed, a server-time offset will be off by an hour, a cadence projection will turn out to be a week early. Here is what happens when that happens.

  • Same-day fix. Any error in a published end date is corrected within 24 hours of being identified, and usually within 1 hour.
  • Visible record. When a confirmed date changes after publication — for any reason — the page shows the previous value and the date we updated it. Nothing gets silently rewritten.
  • Reader corrections welcome. If you spot a date that doesn't match an official source, email us. Every correction submitted via the channel below is read by a human within 24 hours.
07 / Independence

We do not work for any publisher.

GGS is run by one person, independently, with no staff and no outside owner. We have no contracts, sponsorships, content partnerships, affiliate deals, or non-disclosure agreements with any game publisher, developer, or platform — and we never have. No publisher reviews this page or any countdown before it goes live, and no publisher has the ability to delay, suppress, or rewrite a date we publish.

Two things on this site are paid, and neither of them is a publisher. We run display ads, and we participate in the Amazon Associates programme: some game pages carry links to gaming hardware, marked Paid links, and we earn a commission from qualifying purchases made through them. That commission is paid by Amazon, not by anyone with an interest in what date we publish. We link to hardware chosen for the game, never to a publisher's own storefront, currency or battle pass.

We do not take money to feature games, change the running order on the homepage, or apply visual emphasis. The order on the homepage is sorted by the same criteria for everyone: deadline, alphabetically, or by elapsed percentage — your choice, in the toolbar.

08 / Advertising

How advertising works on this site.

The site is supported by display advertising served through automated networks (currently Google AdSense). Ads are placed in fixed slots that are clearly distinguishable from editorial content. They are labelled, never woven into prose, and never shown above a countdown.

Advertisers cannot influence which games we cover, which dates we publish, or where any game appears on the site. We do not run sponsored countdowns and we do not accept money to feature a specific season, Battle Pass, or game.

09 / Contact

Spotted something off? Tell us.

Corrections, source links, or "you're missing this game" notes are the most useful messages we get. We read everything, even when we don't reply.